Talking with Toasty
on the "History of Skinz.org" Interview
by Doreen
On behalf of the Teknidermy
staff I would like to say Thank you so much Toasty for taking the
time out of your busy schedule to share this with us and the readers of
Teknidermy!
Tek: How did the
idea of Skinz.org develop and come about and who's idea was it? A combination
of you and few friends sitting around discussing the idea, or was it you
alone dreaming up the idea and working it into play?
Toasty: Skinz.org was originally started by
the following four (4) people; mian, Toasty, tfboc, and tpk. The idea
came about one day while sitting
around tossing out ideas for a site, I believe it was tpk who first got
the wheels spinning on a 'skin archive' though. At the time, mian and
I were
both working on a program we developed called eFX, a Windows skinning
application, and we had already done a lot of work on LiteStep, a Windows
shell replacement, as part of the LiteStep development team, so we were
very familiar with the concept and technologies of skinning at the time,
so we immediately pounced on the idea realizing that there were already
a lot of eFX fans and dozen skins and our beta testers making more every
day and that it would be a great idea as a place to archive these and
put them on display for artists to share their work and the general public
to come view and download them. Pretty soon the whole conversation with
just buzzing with energy and ideas left and right and we realized we needed
more than just programmers, mian and I, to pull it off, so we immediately
started pitching the idea to tfboc and asking for his help in the project
for ideas and design of the website. With a little bit of effort we convinced
him of the idea and with the magic powers of tfboc's credit card we soon
had the domain name Skinz.org registered.
Tek: Can you remember the date when Skinz.org went live?
A lot of the old timers from Skinz.org cannot recall just how long they
have been hanging out over there including myself but we know it was sometime
in 1998 or there about?
Toasty: It was registered on November 25th, 1998, the first page was up
and live 3-4 days later. For those who were around, you may remember what
it originally looked like, it was pretty embarrassing, but what do you
expect for 3-4 days? The Skinz.org design and site you know now first
went live in March of 1999 after several months of development while the
old design held up. The new design was a massive over haul, both visually
and internally making it into the dynamic skin site it is today with continuous
upgrades over the months since.
Tek: Are you surprised at the success of Skinz.org is
having now or did you always presume it would be a successful Skin Repository
Site?
Toasty: I presumed it would be a success, but
at the time we measured success on a much smaller scale. I remember making
a home page years ago and being excited to have received about 1,000 hits
in a single month, within a few days of Skinz.org's birth it was already
doing that kind of traffic in a single day, it blew my mind and we were
all very proud of it and didn't even conceive of the numbers we would
some day reach. By the time the new design was launched in March of 1999
we were doing 200x (times) that amount of traffic. Now with a few years
of development behind us we no longer measure success in thousands, but
rather tens of millions. It's a completely different viewpoint for us
now, one I never dreamed of looking through before, and I have to tell
you, the vista is beautiful.
Tek: What do you see in the future for Skinz.org?
Toasty: Hopefully continued growth, we started
off wanting it to be a place to archive skins, mainly for eFX but we soon
saw the potential for skins of all sorts of applications and we knew this
was going to be a big thing, so we wanted to make Skinz a definitive resource
for all things skinnable. We wanted to tell the world about skins and
allow people to see things differently, to feel it's okay to express themselves,
even if through their
desktop. To put it simple our goal was to bring awareness to the rest
of the world of skins, to bring skinning up from the underground and make
it
something common place, we wanted the Microsofts and IBMs of the world
to notice skins and see them as something viable so that one day almost
all applications would be customizable to the end user. I can proudly
say we achieved that goal. I think we crossed our mile stone when Microsoft,
RealNetworks, etc. suddenly woke up and said, "hey, we need to make our
products skinnable." With the announcement of Microsoft seeking to hire
skin artists for R&D into the future of their OS's and Windows Media
Player, I knew we had accomplished what we set out to do, and that skins
are here to stay. That doesn't mean it's all over, there is still much
to do, and hopefully Skinz.org will continue to lead the way in making
skinning easier, better distribution and installation of skins, and keeping
the community that helped start it all together.
Tek: What kind of life span do you think Skinz.org will have?
Toasty: Skins are here to stay now, major commercial
industries have become aware of them and the significance of them and
so there will be a market for archiving and distribution of skins and
skin content for many many more years to come. Obviously Skinz.org will
underground changes, and has. Changes of design, content, and even management.
But Skinz.org is really the users, the community around it, and I think
there will always be someone willing to carry the torch.
Tek: What kind of background do you have that has assisted
in the creation and development of Skinz.org?
Toasty: My current job is programming, I've
been programming since grade school, from an Atari, to an Apple IIe, to
an 8086 PC and up. I really enjoy it for the problem solving aspect of
it, but my true passion is art. I grew up wanting and thinking someday
I would be an artist. Of course things don't always turn out the way we
imagine them, but I've managed to find the medium that makes me happy,
I get to be creative, artistic with my programming, and create new ideas
and new applications. And I really got to collide those two passions when
it came to skins, programming on applications such as LiteStep and eFX
that brought artistic expression to the computer screen. So my experience
in programming is what really helped me develop the backend for Skinz.org,
and the artist inside me helped orient the site to those who made it a
success, the artists, the skinners.
Tek: Do you miss Skinz.org now that you are trying to
concentrate on other things? Especially since Skinz.org is kind of your
Child site?
Toasty: Of course I do, I always will. Skinz
was a big part of my life, it shaped me through that phase in my life
everyone goes through growing up
wondering what they're going to do, what they will be, Skinz helped me
figure that out for myself. I also met a lot of great friends in the process
and it was the first thing that really proved us, as a team, could pull
it off, that we could build something from our imaginations and make it
successful, and we could do what we loved for a living. Now we've moved
on and formed our own company, but we never would have without the experience
and lessons Skinz brought us.
Tek: Can you give us a little inside scoop on who Toasty
really is? Age, Education, Family life, Boxer or Briefs?
Toasty: Maybe a little, wouldn't want to scare
all your readers away. My real name is Chad Boyda, I'm 21 years old, a
June baby, Geminis rule! I
currently live in California, where 90% of the rest of the country's computer
geeks live, in the Silicon Valley, where rent is so high we all
have to live off ramen. I was born in Sioux Falls, South Dakota, and moved
all over the country as an army brat until my Dad finally quit the service,
and I've spent the last 13 or so years in California, where I'm most comfortable.
I had straight A's in school and have been in gifted programs
since the second grade, but to everyone's surprise I dropped out of high
school after only 2 years. I didn't really drop out, I have the legal
California equivalency of a high school diploma, and no, it's not a GED.
I have what's called a CHSPE, which is an alternative solution to a high
school diploma stating that you've learned and know all the requirements
you'll get out of high school for anyone who is 16 years or older. I
sometimes regret quitting, and at the time I did I was planning to go
off to college, but I soon realized the very reasons I did quit I would
feel the
same way about in college. I was tired of doing useless assignments and
I wanted to apply myself to the real world. So here I am, co-owner of
thirty4 interactive LLC which I co-founded with a couple partners and
we're doing pretty good. Success hasn't come cheap, we worked hard and
spent years making basically nothing, but it's finally paying back. Someday
I may go to college, but not for career purposes, I feel very comfortable
with the direction of my career right now, but I may return to school
someday to explorer other interests such as fine art. My parents are divorced,
who's aren't? But I love my family and have two younger brothers and one
older sister. My personality is that of a Gemini, twins, alter egos, I
never seem to have a medium and people often think I'm either crazy and
rambling or I'm shy and quiet. It all depends on my mood, and my mood
swings turn on a dime, but I'll always keep things chaotic and exciting
for you because I'm too easily bored to stay on the same path for too
long.
Tek: Can you share with us what kind of projects you are currently
working on?
Toasty: My full time job currently is co-owner
of thirty4 interactive LLC. I handle a lot of the business operations
day to day, but my main job is
programming. We have a lot of exciting projects currently in development,
but unfortunately I can't tell you about those ones. The ones I can tell
you
about are listed on our website at http://www.thirty4.com/.
There are five co-founders of the company, 3 of us from Skinz.org, mian
(Damian Hodgkiss),
tfboc (Bryan Beretta), and I and the two new members to the group, Mitch
Traver and Adam Traver. One of our more popular projects right now is
Napigator. It's sort of a plug-in for Napster that allows users to view
real-time stats of Napster and OpenNap servers around the world and choose
which server they want to connect to. This allows users to search different
servers for files, connect to the ones that have better ping times for
them,
meet friends on a specific server, and connect to the OpenNap servers
which the Napster client by itself cannot. OpenNap is a free open-source
project that allows anyone to setup their own Napster-compatible server.
We also have a couple smaller websites up currently, but our biggest project,
Caverns Network, is not yet released, but will be soon and I can guarantee
you'll be hearing a lot about it.
Tek: Are these projects related in any way to Skinz.org or are
they entirely Different?
Toasty: We no longer work on any Skinz.org related projects, although we
have made several skinnable applications, eFX, sysmeter, and Skins Browser
in the past, which are readily available from our website. Currently though
we're kind of burnt out on developing skin related applications, 2-3 years
on one thing can do that to you, but we still enjoy and appreciate skins
and Skinz.org and you will probably always see somewhat of a skins influence
in our projects. Our current development project, Caverns Network, which
has been in development for over 7 months now should make visitors of
Skinz.org feel right at home with graphic contributions to it from the
likes of misery in motion, fathom, and essvid.
Tek: If you would
like to see the original layout of skinz.org click here
(be sure to click on the drop down menu at the very bottom to view different
weeks)
Thank you again Toasty this
was a pleasure.
Tek: After my interview
with Toasty I realized we did not cover when Shoggot and loc came aboard
on skinz.org so I went to the source...
Shoggot: okay
my history with skinz: In the very early days / weeks of the #skinnerz
IRC channel (at the time, #skinners), skinz.org was still in its old format.
As a regular in the channel actively involved with skinning, I beta-tested
their new layout for them.-a few weeks pass- ICQ+ comes into being; mian
mentions it to me, so I produce the first skin ever for ICQ+ (aside from
the defaults). It was -not- a photoskin, but lord, it wasn't good, considering
the limitations of the app. A few hundred (300, IIRC) skins were quickly
added by others. mian became dissatisfied with the state of the ICQ+ section,
and started the odious task of weeding out the (few hundred) photoskins.
I volunteered my services to help, so he made me an admin (he gave me
full privileges at that point, probably because it was the easiest way
to go). I made my first news post a few weeks later, and was introduced
as part of the team =)
l0c came a
few months later, after the final fall of custo; initially only as a news
poster.
Not widely known is that now, l0c is also one of the main back-end devs
for skinz.
An addition to the verifying team some months ago was cyberpuke (who seems
to wish to remain somewhat behind the scenes).
D.Spayre came in a bit after cyberpuke, but seems to have dropped off
of the net =(
FearOfFours is on as a volunteer handling the What Is sections.
Integer will eventually be in charge of the dump section, after I write
up the appropriate php3 controls for him to use =)
Tek: And there you
have it folks!!! The History of Skinz.org the past to the present
and I can't wait to see it's future! =) Thank you _Shoggot_!
With such a talented group
of people behind the scenes of skinz.org I have no doubt they will have
continued growth and success!
And for you people who have
never visited skinz.org you can visit skinz here at http://www.skinz.org/